About

Photograph of an art gallery with the lights dimmed very low. In the foreground is an indiscriminate cubic form with its front 'panel' removed revealing a series of wires branching in multiple directions under a cool purple light, capped on top by a glass orb. In the background are several, large backlit electronic works of art
Enter The Machine 1.0 exhibition shot
Photo by Brett Wood

Enter The Machine is a body of work dedicated to creating still and animated visual portraits of digital files in a way that does justice to their uniqueness, the diversity of the data they contain, and the complexity by which they are structured.

Launched in 2023, Enter The Machine 3.0 is a portrait studio for digital entities that continues the exploration of digital portraiture established in 1.0 and 2.0 by connecting a file’s content with a web-native, interactive, and often multimedia-laden visual portrait.

Begun in 2016, Enter The Machine 1.0 is a body of work dedicated to creating portraiture of digital files in a way that does justice to their uniqueness, the diversity of the data they contain, and the complexity by which they are structured. Version 1.0 consisted of nine 48" x 30" illuminated prints. View project.

Evolving in 2018, Enter The Machine 2.0, is a video series that unravels the file encoding process, showing it bit by bit. Version 2.0 consisted of ten programmatically animated videos. View project.

While the history of portraiture in art is long and complex, one trend that has clearly emerged is the ever-increasing democratization of the portrait itself. Initially reserved almost exclusively for royalty and aristocracy, it was unthinkable that portraiture would be accessible to the public at large. Nowadays, most people can create a portrait instantly with their phone.

But where does this democratization end? With the looming age of artificial intelligence upon us, will the democratization of portraiture extend to digital entities as well? If so, what would that look like?

Enter The Machine situates itself in between these two cultural histories: the centuries-old drive towards the widening definition and accessibility of portraiture, and the contemporary need to see more deeply into the structures of our digital surroundings.

Eric Corriel is a multidisciplinary artist living in New York City. After graduating from Cornell University with a Bachelor of Arts in Philosophy, he received a Diplôme National d’Arts Plastiques from the École Régionale Supérieure d’Expression Plastique in Tourcoing, France. Eric currently teaches Artist as Activist at School of Visual Arts, where he is also Digital Strategy Director.

Eric has been awarded a Digital/Electronic Arts Fellowship from the New York Foundation of the Arts and an Impact Artist Fellowship from the Human Impacts Institute. He has been honored twice as a grantee of the New York State Council on the Arts for his work addressing environmental issues and has twice won a Webby Award for his design work at School of Visual Arts.

Full bio available here.